The image is the main type of objects available in the constructor and used in applications. It can be created by dragging an image file from the MnCreator's file manager to the workspace, or from the operating system in the application window. The object of this type can not be created from the tab plugins. The plugin supports the following file types:

Format Description
JPEG The widely used lossy compression format for storing raster images and other similar types of images.
PNG The basic format for storing high-quality raster image without losing quality. Supports alpha channel, i.e., some pixels of the image can be transparent or semi-transparent.
GIF The format of both static and animated bitmaps without loss of quality, but with a limited palette of 256 colors.
SVG The format of vector graphic material. The main difference from the raster image of vector is the ability to scale the vector image without losing quality. However, it is difficult to create photorealistic images with vector graphics.

Plugin settings:

Name Description
Image size The setting displays the current dimensions of the image on scene. If used image format is raster, these parameters are read-only.
Retina The setting is responsible for the use of images with high density of pixels to fit the HD-screens, such as: Apple iPhone 4 and above, Apple iPad Retina and above, etc. This option is available only for bitmaps and appears only if the image's width and height are divisible by two (divide by 2 without remainder). If this option is enabled, an object becomes visually 4 times smaller than the original image. For example, with dimensions of 100x50 image it is 50x25.